Built in the Unreal Game Engine and based on research on how Black characters and their hair are represented within the 3D space, Root is an immersive film and VR experience that explores themes of race, beauty, and representation. The audience follows the main character, Yara, as she embarks on a magical journey through different hair worlds resulting in her personal and physical transformation. This project incorporates elements of filmmaking and XR storytelling: cinematography, spatialized audio, 3D asset creation, animation, and compositing. It also leverages performance capture technology. Through the short film, VR experience, and its accompanying research, Root will demonstrate how racial biases have been replicated within 3D asset marketplaces, software, hardware, and workflows.